Changes to the module

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Re: Changes to the module

Postby Puffy » 2017.02.09 19:29:19

v3554:

  • Slight update to Immersea, rubble cleared away and some buildings are starting to recover from the attack 2 years ago
  • The Ancient ruins have been made slightly darker
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Re: Changes to the module

Postby SpiffyHas » 2017.02.17 01:42:58

-Changes to the Crystalline Quest Loot, should be much more profitable.
-Changes to Waves Against The Grain- Now has Loot (Good!)
-Changes to Githyanki, Dispel Spam removed, spawns were made (slightly) stronger to compensate.
-Changes to Slaadi Crypt Quest, you should no longer be able to retrieve the traps. If there are issues with flagging traps, let me know.
-Baen Nighe fixed, start running.
-Maggot Shaman Orcs of Yurtrus Fixed, Start running.
-Adjustments to some of the necromancy spawns...
-Spiffy did everything BUT what he meant to in the mod today. How amazing.

As of Version 3563
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Re: Changes to the module

Postby Puffy » 2017.02.18 21:05:13

v3567:

  • Maleen's Spire updated, shrunk down, library has moved to Arabel North and merged with the Oghma Shrine
  • Tonald Sigermane, Scholar Oompa and Nedimilitar has moved to the Library in Arabel North were the Oghma shrine was
  • Arael portal has been moved slightly to encourage PC encounters and solving some IG issues
  • Several bugs have been fixed
  • Maleen's Spire has been updated to reflect the recent explosion
  • Arabel, North have had a slight update to its exterior
[/quote]
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Re: Changes to the module

Postby SpiffyHas » 2017.02.21 21:26:00

V 3575

Clockwork theme has gotten a makeover. Please report any and all player deaths with screenshots so the DM team can giggle.
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Re: Changes to the module

Postby Tinker » 2017.02.22 08:32:56

v 3576

Overhaul for the Celestial summoning theme, please document and report any bugs you might find.
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Re: Changes to the module

Postby Strife and Discord » 2017.02.24 22:27:01

v3578:
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Re: Changes to the module

Postby Strife and Discord » 2017.03.03 14:29:51

v3587:

  • Brewing System overhauled.
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Re: Changes to the module

Postby Sandman » 2017.03.08 15:24:04

v3596:

  • Spire Updated.
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Re: Changes to the module

Postby Strife and Discord » 2017.03.10 01:32:06

v3600:
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Re: Changes to the module

Postby Strife and Discord » 2017.03.10 23:38:22

v3602:

  • Disarm and Improved Disarm were tweaked/nerfed to make them less balance breaking:
    • Both Disarm and Improved Disarm will have a short cooldown between uses.
    • Both Disarm and Improved Disarm can only be used in melee Range - No longer activating when you target someone from across the map.
    • The AB Penalty is standardized for both Disarm and Improved Disarm across Weapon sizes. You will no longer get obscene Penalties/Buffs to your AB based on the weapon size. This applies to NPCs as well. This means Disarmers with small/tiny weapons are viable.
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Re: Changes to the module

Postby SpiffyHas » 2017.03.13 03:26:57

Castle Crag is now open as a quest. There is still work to be done on the quest, but it's appropriately hard and ready. Talk to Aldek to take this 6-12 quest.


Changes to the Githyanki Hatching Chamber. There should not be 7 fireballs dropping on your person.
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Re: Changes to the module

Postby Strife and Discord » 2017.03.18 11:48:00

v3615:

  • Changes were made to the Castle Crag Quest - Feel free to test them after a reset:
    • Encounters that were set backward from the wrong entrance were fixed.
    • All spawns received a face lift to match the Original appearance of said legacy faction more.
    • A new and quite familiar mini-boss was added!
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Re: Changes to the module

Postby Strife and Discord » 2017.03.18 20:31:35

v3617:

  • Removal of the Socket Crafting Kit:
      As of this version the Socket Crafting Kit has been removed from the Module and can no longer be purchased anywhere. Players who yet have the Kit may still use it but the Kit will be marked as non-drop so it cant be transferred to others. Note that this is a Team decision after a long discussion.
  • Fixed: tracker.php?p=1&t=2650
  • Fixed: tracker.php?p=1&t=2649
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Re: Changes to the module

Postby Arkham Warlock » 2017.03.23 00:02:59

v3623

- Added Lawful Evil and Lawful Neutral monk boots to Bericho Tane's monk store in the Spire as per this suggestion.
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Re: Changes to the module

Postby SpiffyHas » 2017.03.23 02:21:02

Necromancers rejoice. Animate dead doesn't suck anymore.
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